This extends to some puzzles involving stealth and carrying objects-for example, in the Hospital, you end up in a room full of beds with the Doctor and a button to go to the next room.
a box that requires two fuses) and you pick one up, Six will go out of her way to take the other for you and independently bring it where it needs to be, saving you walking time.
This first appears when the children are being sought by the Hunter: Six will duck under the muddy water, showing Mono how to avoid the Hunter's lantern.